The Legend of Zelda: Ocarina of Time was a landmark game for its time, but still functioned the way other Zelda games did, with a mostly linear structure with some spokes for side quests. Breath of the Wild broke this mold by letter players skip many parts of the base game and play how they wanted. But what if someone tried to play the former Zelda game like they would the latter?
Youtuber Shesez tries to find out in his latest episode of Sequence Break, which uses glitches and other methods to circumvent the rigid design of games and see what happens. In this episode, Shesez finds out what happens if you don’t get the Ocarina for Saria before you have to play your first song, how essential the first three dungeons are in finishing are to finishing the game, and what happens with young and adult Link swap places in cutscenes.
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