The demo for Project Octopath Traveler, an exclusive RPG
for Switch that blends HD visuals with pixel art, has been downloaded over
1 million times.
The main purpose of the demo, which released on September
13, 2017, was to receive player feedback on the game through a survey. Nintendo
released a video today in which developer Square Enix gives a sneak peek at how
the 45,550 responses from the demo have helped shape the final product.
of holding the B button to run, characters now automatically run when the
control stick is pushed all the way in a direction. Pressing B now makes the
player sprint. However, enemy encounter rates increase the faster you run. Fast
travel, which is not in the demo, has been added.
visibility, especially in dungeons, is being refined. Changes include traversable
areas standing out more, floor and wall color adjustment, and added landmarks.
A radar, which Square says couldn’t be added to the demo in time, will help
players see entrances, exits, and designated areas. Players can also adjust
brightness and the level of “HD-2D” filters.
- Ten save
slots, one of which is for autosaves, will be available in the final game. Players
are now less likely to accidentally overwrite a save. Help text size has increased,
as well as general improvements to the user.
scenes can be skipped. If you enjoy an event scene, a replay feature allows
players to rewatch them. The default text speed has increased but can be
gameplay difficulty, Square says they are refining the balance so battles can “provide
a good challenge, without being overly frustrating.”
(Please visit the site to view this media)
Project Octopath Traveler is slated to release this year. Watch
us play the demo here.
[Source: Nintendo on Twitter]
Knowing player feedback truly is playing a part in the development of a game is
important. This video provides a nice, brief insight into how player
feedback is molding Octopath as a final product, which is looking better each time its shown.