It’s tempting to call out some of Immortal: Unchained’s design inspirations, but such comparisons are easy and overused. Suffice it to say, Dan Tack takes Leo and me on a quick tour of the game, which features a character who can roll, has a limited supply of stamina, and faces difficult enemies. Look, it’s like Dark Souls, OK?!
Before you call out the video’s unfortunate deaths, you should know that this episode of NGT is coming in hot. In fact, you’re looking at Tack’s first hands-on session with the game. Watch as he feels out his character’s movements and tries to figure out how best to optimize his build. Try not to be overwhelmed when his hero equips his starting gear! And do your best to resist any obvious comparisons between Immortal: Unchained and a certain From Software title. Good luck! We couldn’t do it, either!
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Immortal: Unchained is in closed alpha on PC, with a planned console release when development is finished.