On the latest episode of The Game Informer Show podcast, we interviewed Mike Laidlaw about his career at BioWare and why he decided to leave the studio after 14 years. In the discussion, we cover lessons that he learned during his time as a writer and creative director on projects like Dragon Age: Inquisition (that he’ll also be covering in an upcoming GDC Session) and his broader thoughts on RPG development. If you’re curious about the recent history of the future of BioWare, Laidlaw also touches on what happened with Dragon Age II, and why he’s not too worried about the future of the Dragon Age series and the challenges in Anthem’s development. Enjoy the interview!
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