Capcom has released results for their third financial quarter of the 2018 financial year, showing great revenue overall but a massively missed sales target for crossover fighter Marvel vs. Capcom: Infinite.
In the press release for the financial results, Capcom specifically points to Marvel vs. Capcom: Infinite as tentpole game that contributed to the mixed results in game sales. Capcom’s sales target for the game by the end of calendar year 2017 was two million – considering the license, this was more conservative than idealistic. Capcom reported here that the game only managed one million units worldwide since its launch in September.
Overall, Capcom has been positive about the quarter, with Resident Evil 7 hitting nearly 4.8 million copies thanks to the Gold edition, making the 5 million milestone all but assured, and Capcom describing the Switch game Ultra Street Fighter II: The Final Challengers as a “smash hit” relative to its expectations.
Games like Monster Hunter World should ensure a fairly positive fourth quarter for the company, as well, when those results come in April.
Despite strong reception for the game’s overall quality, MvC:I failed to bring anything new to the table for fans, with a host of unexciting character choices and fairly bland graphics. It matters how good the core game is, but it also matters how excited the fanbase can get for it. With rumors that the game might not even show up on the main stage at EVO, it wouldn’t surprise me if Marvel and Capcom cut their losses and support for the game ends early.