In a sea of what was then referred to as “Doom clones,” 3D Realms made a name for itself by innovating the first-person shooter genre with the likes of Duke Nukem 3D and Shadow Warrior with its Build engine. The developer announced today that it’s returning to developing the kinds of games it made its names on with Ion Maiden, a first-person shooter made in the Build engine that’s meant to channel the chaos and fun spontaneity of early shooters.
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The developer laid out the threadbare but amusing setup to the game and described its new action hero:
Shelly “Bombshell” Harrison earned her nickname as a bomb disposal expert for the Global Defense Force. When transhumanist cult mastermind Dr. Jadus Heskel unleashes a cybernetic army on Neo DC, Shelly decides it’s time to start chucking bombs rather than diffusing them.
Her journey will leave trails of blood and gore in huge, multi-path levels filled with those famous colorful keycards and plenty of secrets and Easter Eggs to discover behind every corner. There’s also no regenerating health here, so stop taking cover and start running and gunning.
Ion Maiden is now available in Early Access with a prequel campaign that’s standalone from the main game. For our thoughts on that campaign, be sure to check out our New Gameplay Today.
Ion Maiden is due out sometime in 2018.
I dug my time with Ion Maiden a fair bit, so I’m looking forward to more of this retro shooter later on this year.